2.8 Texture Strokes
Up to this point, Strokes have been drawn using basic colors, either set in the Properties Editor,
Material Properties or by selection in Vertex Color Mode. In either case the Stroke has been
drawn using color only. An alternative to color is Texture.
In the Grease Pencil, Texture may be considered to be the way in which a surface displays as
apposed to its color. A surface may be red in color but it can also look like autumn leaves in which
case it is displaying as a Texture. Textures are assigned to a Stroke by using images saved on
your computer.
On my computer I have a collection of images saved on my hard drive. The file path to the folder
containing the images is:
Windows (C:) > A_Blender > Blender_Image_Textures
The procedure for assigning an Image texture to a Stroke is similar to assigning a color in the
Properties Editor, Material Properties Tab. It is best to create a new Stroke Type for the Texture
and have it selected in the Header (see 2.11 New Stroke Types).
New Stroke named Texture
In the Properties Editor, Material
Figure 2.25
Properties
change the
Style to
Texture then click where you see
Open in the new properties display.
The Blender File View Editor opens where you navigate to
your Texture Image (see Chapter 15 – 15.5) Navigate and
Save). Click on your image to select it then click Open
Image. The Image is entered in the Properties
Editor and assigned to the selected Stroke
Type.
Stroke Type Texture drawn in the
2D Viewport Editor using the
Draw Tool (Radius 160px –
Strength 1.000).
Note: Only Stroke
Checked.
Figure 2.26
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